Game Designer
Anywhere
Contractor
Project Praha is a European mobile game team operating under Athena Studio, a Vietnamese mobile game company. We are a lean, senior-focused remote team building a premium casual mobile game targeting a 2026 launch. Every role on the team carries real ownership and responsibility. We hire seniors who can lead their domain, not execute instructions.
ABOUT THE ROLE
You design, balance, and stress-test all core systems, economy, progression, session flow, and content. This is a systems-first role. You will also carry content design responsibilities, including chapter themes, item naming, and tutorial scripting. There is no dedicated QA on the team — economy regression testing is an explicit ownership area for this role.
RESPONSIBILITIES
Own the full economy design across session gating, in-game currency, and item/resource systems, specify, balance, and tune all three
Define the design parameters for adaptive game systems in close collaboration with the Tech Lead
Design and calibrate all reward systems. Model progression curves, identify break points, and validate before implementation
Run economic regression testing before each phase launch. Edge cases, stress states, and boundary conditions
Deliver content design: chapter themes, item names, building names, and tutorial scripts tailored to a casual mobile audience
Map IAP trigger moments, identify high-friction states in the session flow, and design monetization opportunities around them
Collaborate with PM on scope prioritization. Build what is critical first, defer what is not
REQUIRED SKILLS
5+ years of game design experience, including at least one shipped F2P mobile title
Deep systems design ownership: Proven experience designing and balancing multi-variable economies, not just content or level design
Economy design proficiency: Can model progression curves in spreadsheets and identify imbalances before implementation
Data literacy: Can read retention and session data, diagnose economic problems, and propose targeted design fixes
Content design range: Can write compelling items and build names and tutorial copy that communicates clearly to a casual audience
LiveOps design experience: Has shipped recurring events, limited-time reward systems, or seasonal content cadence on a live mobile title
PREFERRED SKILLS
Direct experience with economy design in the casual or casual-midcore mobile genre
A/B test design for economy and progression parameters
TEAM FIT
English proficiency is a non-negotiable
Is in UTC +1 to UTC +3 Time zones
Accepts PM scope prioritization authority, delivers what is needed first, not what is most interesting
Comfortable owning QA responsibility for the economy systems.